![]() The only gamebreaker here is solid things moving right through other solid things. Sometimes it caught on a specific stair sometimes it rolled right by. Sometimes it toppled to the side sometimes it didn't. About half the time, the thing literally fell through the "stairs." No, I don't mean it fell through the holes between the stairs (that happened too, but things are supposed to fall through holes) I mean it fell through the walls that make up the structure of the staircase. I had a build I thought should work, and it eventually did, but only after I ran it upwards of twenty times. Things fall through other things, and the same experiment doesn't always yield the same results. When I hit the first bonus level ("Stairs"), the physics engine just tears itself apart. The game feels very good at first everything seems to just work. This feels like a neat proof of concept that I want to see someone use in a more-complete game. Or after I wreck the structure, my trucks run out onto the field to salvage the materials so I can build walls and turrets. Like instead of just building contraptions to wreck buildings, I want to build contraptions that wreck buildings, leaving debris in the way of the attacking enemy forces, giving my towers more time to wipe them out. Back to the matter at hand.Īfter playing for just an hour or so, I already want to see more depth to this game. Honestly, I wish developers would pay more attention to sound quality than graphics.īut I'm getting lost in the weeds. It's a sad commentary on gamers' mentality that graphics quality is something we even discuss, let alone get pissy about. I've never found myself caring that a video game doesn't look nice enough (though I frequently care about style choices). Nothing to cheer about, but I honestly couldn't give a fruck. Things usually seem to move the way I pretty much expect them to, and I haven't yet found myself scratching my head, thinking "why the fruck did it do that?!" When it works (see below), the physics model seems to be very, very good. The idea is fun, the controls are pretty intuitive (though I would like a little better control of block-placement), and the tutorial is very good. Not a lot more, but more is more.įirst, the positive. After digging into it a little bit, there's more depth to it. I'm literally paying to test the game.Īt first blush, this is just a 3-dimensional twist on Crush the Castle (of which Angry Birds is a direct rip-off). That's to be expected, since this is Early Access. Export in wonderfully sharp 4k jpegs.The game is fun, and I think the devs can fix it. Apply filters to change the vibe of your photography. Freeze or slow down time to get the perfect shot of the destruction you just caused. Take a free camera flying to get the best composition. Play around with parts you haven't unlocked yet. You can always return to a stage to try to destroy a higher percentage of it, or do it in less moves. You will unlock new parts the further you progress, and every world comes with it's own special environmental mechanic. ![]() You will start each stage with a limited set of parts and you will need to find a strategy on how to use them to destroy all main target blocks. ![]() Simulated statics, thousands of little particles of debris, whole chunks of targets flying into the abyss – with little to no framerate spikes.įive worlds with seven stages each, every stage a hand-crafted destructible cityscape. Or just throw everything you have at your targets – that might just work too. Use environment mechanics like the giant Pistons to catapult Ultra Heavy Cubes into a target. Destroy an armored wall first so you can then shoot through the hole into the vulnerable center. Try to hit the main targets to win a level in campaign mode. Pillar + Connector + Ultra Heavy Cube? That's a giant hammer.īe creative and resourceful with the parts you get, try to destroy the target with less parts or in a more elegant way – it's going to be a spectacle any way you do it. Thruster + Rotator + Laser? You just built a rotating laser rocket. Thruster + Connector + Bomb? You just built a rocket. Build to destroy.Ĭhoose from parts with different weights, forms and functions to build a structure. Unlock new parts, destroy more, witness entropy at its worst in digital-brutalist cityscapes. ABRISS is an atmospheric physics-destruction building game.īuild structures from parts to let them crash into your targets.
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